Builds

Build a Dungeon Builds & Layouts

Dungeon layout, trap and monster placement guides for Build a Dungeon.

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About this section

This section covers how a Build a Dungeon layout holds up against hero waves: which route heroes are forced to walk, which traps and buildings pay off first, and where each monster unit belongs. Start with the layout guide if your defenses keep leaking, then use the trap and placement pages when one part of a run keeps failing.

What you can learn

  1. Design a route heroes have to walk

    Lay out corridors, rooms and your dungeon objective so invading heroes pass your defenses instead of reaching the crystal.

  2. Spend upgrades where they matter first

    Compare buildings, traps and monster upgrades to decide what to buy next with limited Coins.

  3. Place monsters for the wave you are on

    Match monster roles to the hero types in each wave instead of filling every tile with the same unit.

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