Build a Dungeon Divine Pity and Roll Milestones Explained
How the build a dungeon divine pity milestones work in Roblox Build a Dungeon: Legendary at 80 rolls, Mythic at 160, Secret at 300 and Divine at 2,000, plus the Update 6 mutation pity system.
Published: Build a Dungeon Wiki Editorial Team
Table of Contents
How Rolling and Pity Work in Build a Dungeon
In [GUILDS] Build a Dungeon on Roblox you build the dungeon, place monster units and traps, and hold off endless waves of heroes who enter through a one-way entrance and follow your corridors toward the dungeon crystal. Everything you place starts as a roll: you roll for corridor pieces, rooms and buildings, and you roll for the units that defend them. Coins pay for buildings, traps and dungeon parts, while Dark Souls pay for monster units. Both are earned by defeating hero waves and both are handed out by redemption codes; the official game description also confirms that monsters catch heroes offline.
The pity system players actually see is the roll counter. Recorded gameplay shows the counter listing a Legendary unit at 80 rolls, a Mythic at 160, a Secret at 300 and a Divine at 2,000, so a long run of ordinary results still ends in a guaranteed high-rarity unit. Exploration Guild has not published the base drop rates or the exact pity rules behind those milestones, so what the game shows on your own account is the final word.
The Roll Milestones at a Glance
The rarity ladder runs Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret and Divine, which puts the Divine milestone at the very top of the ladder.
Guaranteed Tier
Rolls
Position on the Ladder
Legendary
80 rolls
Above Epic, below Mythic
Mythic
160 rolls
Above Legendary, below Secret
Secret
300 rolls
Above Mythic, below Divine
Divine
2,000 rolls
Highest tier in the game
The three Divine units listed in the community unit index — Seraph of Ruin, Sun Dragon and Eclipse Archon — are all boss units, and boss units get 50% more health and damage inside a Boss Room.
Divine Pity and Mutation Pity in Update 6
Update 6 is the point where pity became an advertised feature rather than just a counter: it added Divine pity and Mutation pity, a randomly generated three-floor Labyrinth that can be run solo or with a group and pays out according to the difficulty you pick, Shrine Tiles, and advanced auto-roll filtering for repeated unit and building rolls. The same update moved the 2x Battle Speed skill-tree upgrade earlier. Update 7 followed with the Guilds beta, covering mutation changes, trap upgrades and auto rejoin.
Mutation pity applies to the mutated forms of a unit, which raise health, damage, population and Dark Souls cost together.
Mutation
Health and Damage
Dark Souls Cost
Extra Population
Golden
2.4× base
4× base
+1
Frozen
3.8× base
7× base
+2
Infernal
5.6× base
12× base
+2
Cursed
8× base
20× base
+3
Mutation stats are listed before room bonuses and other buffs, and mutations do not change a unit's attack interval, range or ability percentages. The official requirement for triggering Mutation pity has not been published, so check the in-game interface before you spend Dark Souls chasing a variant.
Spending Rolls Without Wasting Dark Souls
Dark Souls are the bottleneck: every unit roll or unit purchase spends them, and the Divine milestone sits 2,000 rolls away. That does not mean you should always hoard, because early hero waves still need defenders.
Read the counter first: the roll screen shows the guaranteed tiers, so check how far you are from the milestone you actually want before spending Dark Souls.
Match the currency to the purchase: Coins buy buildings, traps and parts; Dark Souls pay for monster units.
Turn on auto-roll filtering: the Update 6 filter exists to manage repeated unit and building rolls instead of leaving you to sort duplicates by hand.
Redeem booster codes before a long session: Coin Booster and Soul Booster Potions multiply what you earn for a while, which is what funds the next batch of rolls.
Milestone Budgeting
Hold Dark Souls until the counter is close to the guaranteed tier you want, so the currency converts into a guaranteed unit instead of a spread of ordinary rolls.
Roll as You Earn
Spend Dark Souls as they arrive so the early waves meet a fuller dungeon. Every roll moves the same counter, so the milestones keep filling in while your defense grows.
Codes That Fund a Rolling Session
Redemption codes are a direct top-up between waves. Redeem them from the Settings button in the top-left corner of the screen, type the code into the box and press Redeem.
Code
Rewards
2KCCU!
5k Coins and 3k Dark Souls
DRAGONALTAR
3 Coin Booster Potions, 1k Coins and 3k Dark Souls
LABYRINTH
3 Soul Booster Potions, 10,000 Coins and 1,000 Souls
100KVISITS!
Soul Booster Potion and Dark Souls, as listed by community code trackers
DIVINE
Coin Booster Potion, as listed by community code trackers
Do not budget around drop-rate percentages. Exploration Guild has not published base rates or pity thresholds for any tier, so a number quoted in a video, a comment or another wiki is a community estimate rather than a developer figure. Check the in-game interface instead.
[ ] Open the roll screen and note which guaranteed tier is next.
[ ] Confirm whether the purchase takes Coins or Dark Souls.
[ ] Check the auto-roll filter settings so duplicate rolls are handled the way you want.
[ ] Check the in-game interface for the current Mutation pity requirement before hunting a variant.
Frequently Asked Questions
What are the Divine pity roll milestones in Build a Dungeon?
Recorded gameplay shows the roll counter guaranteeing a Legendary unit at 80 rolls, a Mythic at 160, a Secret at 300 and a Divine at 2,000. Exploration Guild has not published official rates or thresholds, so the counter inside your own game is the final word.
Does Build a Dungeon have a Mutation pity system?
Yes. Update 6 added Mutation pity alongside Divine pity, the three-floor Labyrinth, Shrine Tiles and advanced auto-roll filtering. The official requirement for triggering Mutation pity has not been published, so confirm it in the in-game interface.
Is there an official drop-rate table for Divine units?
No. Exploration Guild has not published base probabilities for any rarity tier, so percentages circulating in community posts are player estimates rather than developer figures.
Can I buy Divine units with Coins?
No. Coins are for buildings, traps and dungeon parts. Monster units are rolled or bought with Dark Souls, which you earn from hero waves and redemption codes.
Where do I check my roll progress?
The roll screen itself is where the guaranteed tiers are listed, so that is where you follow progress toward the next milestone.