Build a Dungeon Labyrinth Guide: Update 6 Three-Floor Maze
Use this build a dungeon labyrinth guide to prepare for the Update 6 three-floor maze in Roblox: solo or co-op runs, treasure chests, shrine tiles, and difficulty-scaled rewards.
Published: Build a Dungeon Wiki Editorial Team
Table of Contents
What the Build a Dungeon Labyrinth Is
[GUILDS] Build a Dungeon is a Roblox simulation and tycoon game by Exploration Guild, still in beta, with six-player servers and no voice chat or camera support. The base game is defensive: heroes enter through a one-way entrance, follow the corridors you lay down, and try to destroy your dungeon crystal while your monster units and traps wear them down.
The Labyrinth is the exploration mode Update 6 added on top of that loop. The developer describes it as a randomly generated maze containing monsters and treasure chests, with three floors in a single run. You can explore alone or with friends, group rewards are shared, and difficulty scales between runs so harder attempts pay out more.
Labyrinth Detail
What Is Confirmed
Where It Comes From
Floors per run
Three floors, randomly generated for each run
Update 6 announcement
Contents
Monsters to fight and treasure chests to open
Update 6 announcement
Party size
Solo, or with friends; group rewards are shared
Update 6 announcement
Reward scaling
Payouts scale with the difficulty you select
Update 6 announcement
Exclusive units
Four Labyrinth-exclusive units to collect
Update 6 announcement
Drop rates and pity
Not published by the developer
Check the in-game interface
How a Labyrinth Run Works
Choose Solo or Co-op: Start alone or bring friends, since group rewards are shared.
Descend Three Floors: Every run is regenerated, so no two descents share a layout.
Fight and Open Chests: Clear the monsters in the maze and open the treasure chests you find.
Step Up the Difficulty: Take harder runs as your units and upgrades improve, because rewards scale with the difficulty you pick.
Bank the Drops: Keep the payout and work toward the four Labyrinth-exclusive units.
Because each descent is generated fresh, there is no fixed route to memorise, and the units, mutations and upgrades you bring decide how far a hard run can go.
Shrine Tiles and the Rest of Update 6
Update 6 also added four Shrine Tiles that buff the units placed around them, and nothing can be placed on top of a Shrine Tile, so the tiles you leave empty around a shrine are what turn it into a buff zone. The same update added five new units and tiles, four Labyrinth-exclusive units, Divine pity and Mutation pity mechanics, advanced auto-roll filtering for repeated rolls, and an earlier unlock of the 2x Battle Speed skill-tree upgrade. Hero waves above 500 were strengthened, and a dropdown was added for returning to a previous checkpoint.
Warning
The developer has not published the exact pity thresholds or roll rates for Divine units or for mutations. Treat any specific percentage you see outside the game as unverified and confirm the current values on the in-game interface.
Update 7 moved the game into its [GUILDS] era: guilds are now in beta, and the update notes cover mutation changes, trap upgrades and auto rejoin.
Units and Mutations Behind a Labyrinth Run
Units defend your dungeon: some fight up close, some attack from a distance, and others heal or buff nearby units. The rarity ladder runs Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret and Divine.
Close-Range Fighters
Common units such as Bone Ghoul, Goblin Scout and Skeleton Warrior sit at the bottom of the ladder, below the Legendary and Divine pulls that take far more rolls.
Ranged Attackers
Some units attack from a distance, and hero archers have been recorded hitting units through walls.
Support Units
Support-tagged units such as Grove Healer, listed as Support and Magic, heal or buff the units around them.
Official drop rates are not published, so the milestones below are what players observed in recorded runs rather than a developer-confirmed table.
Rarity
Reported Roll Milestone
Legendary
80 rolls
Mythic
160 rolls
Secret
300 rolls
Divine
2,000 rolls
Mutations raise health, damage, population and Dark Souls cost together.
Mutation
Health and Damage
Dark Souls Cost
Extra Population
Golden
2.4× base
4× base
+1
Frozen
3.8× base
7× base
+2
Infernal
5.6× base
12× base
+2
Cursed
8× base
20× base
+3
Mutations do not change a unit's attack interval, range or ability percentages, and boss units get 50% more health and damage in a Boss Room.
Preparing Your Dungeon Before You Enter the Maze
Labyrinth runs draw on the same economy as your dungeon: Coins buy buildings, traps and parts, Dark Souls buy monster units, and Coin Booster and Soul Booster Potions temporarily multiply what you earn. Recorded runs show parts such as stone corridors, curved corridors, dead ends, crossroads, junctions, treasure rooms, graveyards, lava chambers, ballista towers, turrets, blacksmiths and Life Springs, plus traps including spike traps, poison traps, tar pits, bear traps, arrow traps, fire traps, falling rocks, oil and lava floors.
Part or Trap
Documented Behaviour
Tar pit
Slows heroes down rather than killing them, buying your units more time on target.
Oil
Heroes who step into oil keep burning across the following tiles, so it is placed ahead of fire damage.
Lava floor
Increases fire damage, which is why recorded builds pair it with fire traps.
Treasure room
Heroes are guaranteed to head for a treasure room, which makes it a controllable lure.
Potion shop
Heroes stop inside to buy potions, and those purchases are a steady source of income.
Thief-class heroes disarm traps in a one-tile radius around themselves, so keep unit damage in the mix.
Hero healers restore heroes, and ranged archers can shoot through walls.
Spend booster potions during sessions where you are actively clearing waves, so the multiplier is not wasted.
The official description states that monsters catch heroes offline, so progress continues between sessions.
Recorded runs show a checkpoint at wave 10, and Update 6 added a dropdown for returning to a previous checkpoint.
Labyrinth Codes and Where Updates Land
The LABYRINTH code grants 3 Soul Booster Potions, 10,000 Coins and 1,000 Dark Souls. Other reported active codes include 2KCCU! with 5k Coins and 3k Dark Souls, DRAGONALTAR with 3 Coin Booster Potions, 1k Coins and 3k Dark Souls, plus 100KVISITS! and DIVINE.
Tip
Open Settings in the top-left corner of the screen, type the code into the text box, and press Redeem. Codes are case-sensitive, so copy them exactly.
It is the randomly generated maze added in Update 6, with three floors per run, monsters to fight, treasure chests to open, and solo or group exploration with shared rewards.
Can I run the Labyrinth alone?
Yes. The developer describes both solo and group exploration, and states that rewards are shared when you explore with friends.
Do Labyrinth rewards increase with difficulty?
Yes. Difficulty scales between runs and rewards scale with it, so harder attempts are worth more. The exact payout values have not been published.
Are the Labyrinth-exclusive units guaranteed?
Four Labyrinth-exclusive units exist, but the developer has not published their drop rates or pity thresholds, so confirm the current rules on the in-game interface.