Build a Dungeon Guilds Update: Guilds Beta, Mutations, Traps
The build a dungeon guilds update adds guilds beta, mutation changes, trap upgrades, and auto rejoin. See what is confirmed and what to check in game.
Published: Build a Dungeon Wiki Editorial Team
Table of Contents
What the Build a Dungeon Guilds Update Is
The Roblox listing currently reads [GUILDS] Build a Dungeon, and the bracketed tag follows the live update: the same game page previously carried the [LABYRINTH] tag. The guilds update is the change set behind that tag, and its confirmed scope is narrow — guilds enter beta, and the notes shipped with it cover mutation changes, trap upgrades, and auto rejoin. The experience is still in beta and is updated regularly.
Detail
Value
Official title
[GUILDS] Build a Dungeon
Developer
Exploration Guild
Platform
Roblox
Place ID
119238997901301 (Universe 10768128625)
Created
September 26, 2026
Status
Beta, updated regularly; 6-player servers; voice chat and camera not supported
Genre
Simulation / Tycoon
Guilds in Beta
Membership limits, creation costs, and rewards are not published in the sources reviewed here, so confirm them in the in-game guild interface.
Mutation Changes
Mutations alter health, damage, Dark Souls cost, and population. Recheck the in-game index before committing currency.
Trap Upgrades
Traps are bought with Coins, so an upgrade pass changes what your defense budget buys. Check current costs in the build menu.
Update 7 Changes: Guilds, Mutations, Traps, and Auto Rejoin
Confirmed change
What it touches
Where to confirm it
Guilds (beta)
The new guild system
In-game guild interface
Mutation changes
Unit mutations
In-game index
Trap upgrades
Defensive traps bought with Coins
In-game build menu
Auto rejoin
Getting back into your dungeon
In-game interface
Auto rejoin matters because the official description states that monsters catch heroes offline, so part of a session's value is collected while you are away. Its exact behavior and any cooldown are not published, so treat the in-game result as the source of truth.
What Update 6 Added
The guilds update builds on Update 6, which is where most of the currently visible systems came from.
Update 6 addition
What it added
Labyrinth
A randomly generated maze, three floors per run, monsters and treasure chests, solo or group play, shared group rewards, and rewards that scale with difficulty
Shrine Tiles
Four tiles that buff units placed around them; nothing can be placed on top of them
Divine Pity and Mutation Pity
Pity mechanics for Divine units and for mutations; the thresholds are not published
Auto-roll filtering
A filter for repeated unit rolls
Battle Speed
The 2x Battle Speed skill-tree upgrade was moved earlier
Wave balance
Hero waves above 500 were strengthened
Checkpoint dropdown
A menu option for returning to a previous checkpoint
Fixes
Save fixes, an index-reset fix, and spin wheel improvements
Mutations and Roll Milestones
Variant
Health and damage
Dark Souls cost
Extra population
Golden
2.4x base
4x base
+1
Frozen
3.8x base
7x base
+2
Infernal
5.6x base
12x base
+2
Cursed
8x base
20x base
+3
Those are the in-game index values recorded by the community reference. Boss units also receive 50% more health and damage in a Boss Room. Unit rarity runs Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret, and Divine, and community gameplay footage shows the roll milestones displayed in game at 80 rolls for a Legendary, 160 for a Mythic, 300 for a Secret, and 2,000 for a Divine.
Warning
Official drop rates and pity thresholds are not published. Where another page quotes exact percentages or guaranteed pull counts, verify them in the in-game interface instead of planning your Dark Souls spending around them.
Traps, Rooms, and Units in the Updated Defense
Heroes enter through a one-way entrance, walk the corridors you lay, and try to reach your dungeon crystal. Buildings and parts seen in gameplay include the stone corridor, wooden floor, curved wall, curved corridor, dead end, crossroads, junction, armory, treasure room, dragon nest, graveyard, lava chamber, frost stone wall, wooden barricade, ballista tower, turret, blacksmith, Life Spring, and Shrine Tiles.
Traps are what an upgrade pass touches directly: spike traps, poison traps, tar pits, bear traps, wall-mounted arrow traps, fire traps, falling rocks, oil, and lava floors. Tar pits slow heroes down, oil keeps a hero burning for three tiles after it is stepped in, and lava floors increase fire damage.
A treasure room always draws heroes toward it, which makes it a reliable place to build around.
A potion shop lets heroes buy potions and is one of the main sources of income.
Thieves disarm traps within a one-tile radius, healers heal other heroes, and archers can attack through walls while your units cannot.
Skill-tree nodes follow the same resource logic: gold rush, soul harvest, unit damage, population, trap mastery, battlecry, and battle speed. If a run fails, you restart from your most recent checkpoint; gameplay footage shows a checkpoint at wave 10.
Tip
Because a thief disarms traps within one tile, spread upgraded traps so a single disarm cannot clear a whole corridor.
Codes and Community Channels Around an Update
Open Build a Dungeon through the official Roblox game page and join a server.
Click Settings in the top-left corner.
Type or paste a working code into the code field.
Press Redeem and check that the rewards appear.
Code
Reported rewards
2KCCU!
5k Coins and 3k Dark Souls
DRAGONALTAR
3 Coin Booster Potions, 1k Coins, and 3k Dark Souls
LABYRINTH
3 Soul Booster Potions, 10,000 Coins, and 1,000 Souls
100KVISITS! and DIVINE have also been reported active. Codes expire, so confirm a code in Settings, and follow the official Discord or the Exploration Guild community for the notes behind each update.
Confirm your dungeon and units loaded as expected after the update.
Review current mutation values and trap upgrade costs before spending.
Run the Labyrinth at a difficulty your units can clear, since rewards scale with it.
Redeem active codes and confirm the rewards appear.
Frequently Asked Questions
What is the build a dungeon guilds update?
It is the [GUILDS] update for the Roblox experience by Exploration Guild. Guilds move into beta, and the notes shipped with it cover mutation changes, trap upgrades, and auto rejoin.
Are guilds out of beta yet?
No. Guilds and the game itself are both in beta. Membership rules, costs, and rewards are not published in the sources reviewed here, so check the in-game guild interface and the developer's notes.
Did the update change mutations?
Mutation changes are part of the confirmed list. Mutations still raise health, damage, Dark Souls cost, and population, but exact multipliers and pity thresholds are not published, so confirm current values in the in-game index.
Where do I read the full update notes?
Exploration Guild posts updates through the official Roblox community and the official Discord.