How to Get Monsters in Build a Dungeon
Build a Dungeon is a Roblox simulation and tycoon experience from Exploration Guild in which you build your own dungeon, station monsters inside it, defeat endless waves of heroes, and protect a dungeon crystal. The official description puts it plainly: build your own dungeon, defeat endless waves of heroes, put monsters in the dungeon to loot heroes, and collect cool buildings and strong monsters for more cash.
That framing matters when you search for how to get monsters, because the two halves of the game are bought with two different currencies. Coins buy buildings and defensive traps, while Dark Souls are spent to roll for or buy monster units. If you are hunting for a new unit, you are spending Dark Souls, not Coins, and the unit you receive is placed by hand on a tile you have already built.
This guide covers what recorded gameplay shows about monster acquisition: the roll screen, the community-recorded rarity milestones, the mutation variants that upgrade a unit you already own, and the placement rules that decide whether the unit you pulled actually earns its Dark Souls. Anything Exploration Guild has not published is labelled as such, and the in-game interface is the authority for current numbers.
- Finish a workable layout first. You choose the corridors and rooms yourself, so lay a route from the one-way entrance to the crystal before you spend on units.
- Earn Dark Souls. Dark Souls are what you spend on monster units; Coins go to buildings and traps, and Coin Booster Potions and Soul Booster Potions temporarily raise what you earn.
- Open the roll screen and roll. Recorded gameplay shows the roll button, the roll counter and a stock figure beside each entry in the collection interface.
- Watch the counter, not a percentage. Community records place Legendary units around 80 rolls, Mythic around 160, Secret around 300 and Divine around 2,000, and the official drop-rate table has not been published.
- Manage duplicates with auto-roll filtering. Monster units are far harder to pull than building parts, so duplicates pile up; Update 6 notes describe advanced auto-roll filtering for managing them.
- Place each new unit on the route. Put it on a corridor or room tile the wave has to cross, then re-place anything that never makes contact with a hero.
| Rarity tier | Community-recorded roll checkpoint | Official status |
|---|---|---|
| Common, Uncommon, Rare, Epic | No published checkpoint; units in these tiers appear in the collection list | Official drop rates not published |
| Legendary | 80 rolls | Official drop rates not published |
| Mythic | 160 rolls | Official drop rates not published |
| Secret | 300 rolls | Official drop rates not published |
| Divine | 2,000 rolls | Official drop rates not published |
The unit list itself is public even though the odds are not. The eight tiers run from Common units such as Bone Ghoul, Goblin Scout, Sewer Rat, Skeleton Warrior and Slime, through Uncommon, Rare, Epic, Legendary, Mythic and Secret, up to three Divine units: Seraph of Ruin, Sun Dragon and Eclipse Archon. Recorded gameplay also shows units being bought outright rather than rolled, with one purchase costing 190,000 Dark Souls and another listed at 220,000, so treat any single price as a reading from one session rather than a fixed shop price.
Legendary Units
Community-recorded milestone at 80 rolls.
Mythic Units
Community-recorded milestone at 160 rolls.
Secret Units
Community-recorded milestone at 300 rolls.
Divine Units
Community-recorded milestone at 2,000 rolls.
Tip
Treat the milestone figures as checkpoints, not guarantees. Exploration Guild has not published drop-rate percentages or a pity table for monster units, so confirm the current values on the in-game roll screen before you decide how many rolls a target unit is worth.
